Welcome to Joomla Eyes. Virtual reality as a technology has existed for quite some time. Modern samples of VR-gadgets and programs quite well cope with the deception of human feelings, whether it’s flight simulation or passing the game level. But still full such simulation is not called – to the full models described in science fiction books and shown in the movies, still far away.
According to some experts, to achieve full immersion in VR can only be achieved in one case – the use of neurointerfaces. In this case it is possible to get rid of controllers and to control the occurring power of thought. In addition, in the future it is the neuro-interfaces that will allow to reproduce the smell, taste, tactile sensations in the virtual world.
Meanwhile, scientists are talking about a combination of non-invasive EEG-systems (they work by reading the electrical signals of the brain) with existing VR-solutions.
EEG helmets analyze the electrical activity of the brain and turn it into digital data. At the same time, it is already possible to assess the emotional state of a person (sadness, happiness, boredom) and interact with the user in virtual reality.
“Imagine, for example, adapting to the individuality of an enemy player in a game. Who would you like to fight against?” says Mike Abinder, a psychologist at Valve games. “If we know the answer to this and other questions, you’ll get a game that’s much more fun than any other game today.
And game-driven can be much more adaptive. Thus, the films show avatars of the main characters in virtual reality, which are generated according to the emotional state of the user, his age, sex, etc. All this is quite real and EEG can help in the development of similar systems.
The Avatar can accurately reproduce the player’s facial expressions and moods. All these small details will lead to the fact that the overall atmosphere of the game or any other element of virtual reality will become more realistic for the participant of the system.
If the process seems to the player too simple, boring, uninteresting – VR environment is adjusted to the specific person and modifies the game environment so that the user was fully involved in the process.
Many companies are currently working to achieve this goal. For example, the Neurable startup is testing neural interfaces to existing virtual devices on the market. There are other companies that are working on similar projects.
In order for a person to feel something in virtual reality that he or she feels in reality ordinary (the smell of burning, for example, in case of fire), you just need to excite a certain group of neurons in the brain. And for this purpose it is necessary to have neuro-interfaces, which are gradually improving.
Scientists are engaged in studying the impact of various environmental factors on the human brain. If it will be possible to catch and fix necessary patterns (and there are a lot of them), and then to “reproduce” it will be possible to tell that the person has realised the Matrix.
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